In case you missed the last post, I'm taking a break from the current game to work on something short and simple.
And how is it going? Well, in the past few days I did a bunch of graphics, created a few enemies, and began programming the game's engine. Unfortunately, I quickly realized that for the type of game I wanted to make, less than a months work wasn't going to yield enough content for a full game due to the nature of the gameplay. So instead, I took everything I had done so far and started turning it into a platformer, using the template I've been building up.
And so, I'm back to doing a low-res platformer. Surprising, I know.
The game will have 3 levels, 9 H-oriented enemies, and 3 bosses, at the minimum. If I keep my current pace, I'll be finished by the end of this month. Though, it will probably take an extra week or two to do CGs, the soundtrack, and testing, but I don't really want to have a game without those.
To be honest, this is probably what I should have done in the first place. High res games just seem to wear me out. This, on the other hand, will be done before I get the chance.
And yes, the protagonist this time around is a guy.