Kyrieru
Saturday, June 15, 2019

Collisions, tiles

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The work on the onoing game was mostly tile and collision work. You may have noticed that in the pose mockups, the ground was stretched...
29 comments:
Saturday, June 1, 2019

Pose system.

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Currently figuring out how posing will work. Like I've said before, the player will have unique animations with every enemy...
26 comments:
Thursday, May 30, 2019

Collisions. Beat up a goblin.

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Did the main work on attack collisions. Leads to some funny interactions when you dial the attack speed up to 11.  No H yet but soon....
8 comments:
Friday, May 24, 2019

In the loop

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Been working on main games for the most part. Not moved in completely but enough to work all the time. Starting tomorrow I'm going to ...
28 comments:
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