tag:blogger.com,1999:blog-7150748600895135243.post7622006521534633116..comments2024-03-27T08:02:23.246-03:00Comments on Kyrieru: Crap ton of old sprites.Unknownnoreply@blogger.comBlogger55125tag:blogger.com,1999:blog-7150748600895135243.post-1650459529133350592015-07-14T15:47:37.684-03:002015-07-14T15:47:37.684-03:00Well, than I guess you just need more bad scrapped...Well, than I guess you just need more bad scrapped characters. I've got plenty of those from when I started lol.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-22817178990610010862015-07-14T13:08:57.374-03:002015-07-14T13:08:57.374-03:00In some way I find it deppressing to see so much g...In some way I find it deppressing to see so much good scrapped character when I'm not even able to make one well made character...mat1erhttps://www.blogger.com/profile/10858840261563113216noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-60375364026166147072015-06-07T02:05:09.091-03:002015-06-07T02:05:09.091-03:00Could you do something with the fish-girl in the s...Could you do something with the fish-girl in the second to last picture?<br />I'd love you forever.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-87260029121058684022015-05-27T12:52:54.568-03:002015-05-27T12:52:54.568-03:00Yar, listed source as this blog post, and named yo...Yar, listed source as this blog post, and named you as the author in the description and tag. =D<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-21829623770315935162015-05-27T11:47:10.136-03:002015-05-27T11:47:10.136-03:00Nah, I don't mind, so long as it's clear w...Nah, I don't mind, so long as it's clear what was edited and what wasn't. (For example, in such cases you could link to the original image)<br /><br />At which point, go nuts lol. I always enjoy seeing fanwork of any kind.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-45257417477913925052015-05-27T03:19:26.459-03:002015-05-27T03:19:26.459-03:00Oh, and do you mind the edit-fanwork, kyrieru? I t...Oh, and do you mind the edit-fanwork, kyrieru? I tagged you as the artist, marked it as an edit, and linked to your blog here, but if you don't want edits of your work floating around for any reason, just let me know, and I'll delete it. I figured you wouldn't mind, since it's not actually art from any of the games you've sold, but I probably should have asked first.<br /><br />...So I'm asking now, hahah!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-90356012861769492142015-05-27T03:13:51.076-03:002015-05-27T03:13:51.076-03:00YOUR WISH IS MY COMMAND!
https://e621.net/post/sho...YOUR WISH IS MY COMMAND!<br />https://e621.net/post/show/660290/animated-bouncing_breasts-breasts-edit-female-kyri<br />Actually, I just had the same thought as you, and a little more free time, so I went ahead and took the liberty...sorry kyrieru. o:Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-87222888409522004272015-05-27T03:10:43.277-03:002015-05-27T03:10:43.277-03:00Yeh, go for it! \o/
I might do an ero game....
I&#...Yeh, go for it! \o/<br />I might do an ero game....<br />I've been holding off forever, because I'm ramping up to Kickstart my (non-ero) RPG, but I'm poor and sick of being poor. Maybe I'll take the plunge. =(<br /><br />Not that I disrespect ero games or anything (obviously, since I'm on this blog), but I'm a pretentious ass, and if I'm going to be known for amazing games for my whole life, I'd rather start with something that's universally praised, rather than something a lot of people will look down their noses at.<br /><br />But I am poor, and sick of my dayjob. Bleah.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-59490191298817663512015-05-26T20:43:43.463-03:002015-05-26T20:43:43.463-03:00Good stuff lol.
Who knows, maybe I'll use her...Good stuff lol.<br /><br />Who knows, maybe I'll use her again sometime.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-84028097735639347792015-05-26T03:43:44.741-03:002015-05-26T03:43:44.741-03:00If you used those fox looking anthro sprites in th...If you used those fox looking anthro sprites in the first image in something I swear that would be so fucking hot hahaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-37149587730103751782015-05-24T06:02:09.250-03:002015-05-24T06:02:09.250-03:00Or something like this?! O:
http://i.gyazo.com/53e...Or something like this?! O:<br />http://i.gyazo.com/53e44bdcb0d364ad219143e68e4dff2a.png<br /><br />....Okay, I'm done, hahah. X'DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-28664481761552930812015-05-24T05:25:05.522-03:002015-05-24T05:25:05.522-03:00Thanks for sharing your old stuff. Always love see...Thanks for sharing your old stuff. Always love seeing your artwork! =)<br />Still, wish you'd revisit the girl in the green and white...loved her design when you first revealed it.<br />http://i.gyazo.com/3cfe0fd7c5da82b9ec42196ae4b83beb.png<br />Think about it, hahah! ;DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-24506497070214573002015-05-12T22:48:55.937-03:002015-05-12T22:48:55.937-03:00I'm really, really glad you didn't include...I'm really, really glad you didn't include the ice level. I hate ice levels with a passion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-66930880279755368302015-05-12T10:28:35.297-03:002015-05-12T10:28:35.297-03:00A very good consolation, indeed. Thanks, Nony! (I ...A very good consolation, indeed. Thanks, Nony! (I wonder if Nony remembers that I also sometimes post in his blog.)Art Sinchihttps://www.blogger.com/profile/10858033572029426365noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-48484623542082396452015-05-12T04:48:59.693-03:002015-05-12T04:48:59.693-03:00How are you going to handle the H-scenarios? Will ...How are you going to handle the H-scenarios? Will they be linearly revealed or will players have to explore (non-linear) and search for them? What is a good enough level for the h-animations/mechanics?<br /><br />Sorry for the loaded questions but I just really want to expand my understanding on what constitute a better H-game. Perhaps its all about making the H-animations impactful (an end, good or bad, a buff or penalty, reveal a story or twist, unlocks, is persistent through game).datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-13259688123537317432015-05-12T01:09:10.607-03:002015-05-12T01:09:10.607-03:00If it's any consolation, resources can always ...If it's any consolation, resources can always or at least stand a chance to be reused.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-65961466844402874462015-05-11T16:18:41.930-03:002015-05-11T16:18:41.930-03:00Long time, no posting...
Your "narrative dil...Long time, no posting...<br /><br />Your "narrative dilemma" piqued my interest.<br />I believe that your expertise should led to some interesting situations BUT...<br /><br />But I see two major drawbacks (added to the fear that we'll have to wait even more :P ).<br />First is that an H-Metroidvania may not be the best genre to let the dialogues go wild. Even more apt genres like RPG and Adventures sometimes fall in the old "Nononononono... YES! OH! YESSS!!" pattern that gets old in a minute.<br />Second is that we are not talking about a dating sim, here, but of a Metroidvania with deadly traps and feral monsters. Game Over should mean, most of the time, the demise of the heroine. Mind you: I'm actually all for it (I'am a huge fan of Blank Blood and MonsterGirl Quest), but are you willing to take the challenge?<br /><br />On the "animation" issue, I support your view. In an action H-game, H animations and dynamics should be part of the gameplay. Player should enjoy them, but also fear them because they should mean that he is losing. This is something that I've already pointed out, but an H-animation that does not bring closer to game over loses most of the tension. Also, there should be a clear difference between a "you can still make it" H-animation and a "this is it" H-animation.PerBertnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-77517602250878328182015-05-11T10:52:05.563-03:002015-05-11T10:52:05.563-03:00Seeing all these beautiful sprites made me wish so...Seeing all these beautiful sprites made me wish so dearly that all of them are part of a game that I can play. So sad... so sad...Art Sinchihttps://www.blogger.com/profile/10858033572029426365noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-55562570682353262252015-05-11T05:15:48.890-03:002015-05-11T05:15:48.890-03:00Hi its Me "your 3D stuff looks like crap"...Hi its Me "your 3D stuff looks like crap" guy<br /><br />Really nice arts, love it.<br /><br />Especially your furries(anthro) are perfect, sad there are so few of them in your games!<br /><br />thx for sharingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-22099069568285984292015-05-11T04:01:26.743-03:002015-05-11T04:01:26.743-03:00I think you misunderstood. I mean text, not audio....I think you misunderstood. I mean text, not audio.<br /><br />My H-games will never have spoken dialogue.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-46820302697618825822015-05-11T01:16:47.990-03:002015-05-11T01:16:47.990-03:00This may sound strange, but I prefer your games du...This may sound strange, but I prefer your games due to the lack of dialogue in them, especially spoken dialogue. You've probably heard of Future Fragments - I'm actually a lot less interested in it after playing the demo and having to hear the heroine say "Oh god!" and "Fuck!" almost every time she's having sex. See, for me, that kind of talk is a huge turn off (I usually end up laughing if someone says that during sex since it sounds so silly, like they're trying too hard to sound aroused - then again, I tend to look down on swearing in general) and if I had to hear stuff like that in your games, I'd be heartbroken. Then again, I think you said you'd put in the option to turn it off, which would make a huge difference (the only way to avoid it in FF is to turn off all sound entirely). <br /><br />Just throwing in my two cents as I pray Noaika will be finished within the next year.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-35264462159965142322015-05-10T19:23:29.528-03:002015-05-10T19:23:29.528-03:00Alright, thanks for answering all these questions ...Alright, thanks for answering all these questions of mine Kyrieru. About those animations, yeah no worries, look at it whenever you feel like it~<br /><br />Well then, I guess all I can say now is good luck! I recently re-played the Noika demo so I'm quite hyped again! ∩( ・ω・)∩<br /><br />Anonymoushttps://www.blogger.com/profile/03442002994119192299noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-47322527548679402862015-05-10T19:00:18.800-03:002015-05-10T19:00:18.800-03:00I'll be doing higher resolution games in the f...I'll be doing higher resolution games in the future. Noaika's style isn't really an ideal balance for me. It makes doing gameplay animations easy, but it makes H-animations more difficult because sometimes the proportions kind of work against you, and you have to put in more effort than usual to make it look "right".<br /><br />There are a few kinds of games were I'd focus more on body language. Specifically if I ever making some kind of raising sim, or a Pacman 2 esque game wherein the body language is pretty much the whole point.<br /><br />As for the game. Haven't looked at them. I'll take a look, though.<br />Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-65038022632945543962015-05-10T18:28:46.401-03:002015-05-10T18:28:46.401-03:00Hm, yeah, that makes sense. I guess it's a bit...Hm, yeah, that makes sense. I guess it's a bit unfair to compare both of these games just for the animation alone, now that I think about it. His games are primarily about these animated scenes while yours are full fledged platfformers where a lot more elements come into play. Having a higher resolution would of course be cool, but that would probably be a lot more work as you said yourself. Do you think that your future games will have an even higher resolution or does Noaika already strike a good balance for the workload that plattformers need?<br /><br />On a side note did you like these animations I send you or is there something you would have done differently?Anonymoushttps://www.blogger.com/profile/03442002994119192299noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-84557783169488247512015-05-10T17:44:29.775-03:002015-05-10T17:44:29.775-03:00Nope, haven't played them. I don't general...Nope, haven't played them. I don't generally play games where you don't actually play as the heroine/hero.<br /><br />As for that game, to be fair, the resolution of those H-animations is twice the size of the player in Noaika, so there's more to work with when making expressions. In Noaika, I'm somewhat limited by the face's size, and you don't really get the nuance you would from a mugshot + text unless you animate a lot of body language, which would be very time consuming to do for every scene.<br />Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.com