tag:blogger.com,1999:blog-7150748600895135243.post7242538854700565748..comments2024-03-27T08:02:23.246-03:00Comments on Kyrieru: Status UpdateUnknownnoreply@blogger.comBlogger61125tag:blogger.com,1999:blog-7150748600895135243.post-19877914259877686182012-06-11T11:46:25.067-03:002012-06-11T11:46:25.067-03:00I look forward to your new game~!I look forward to your new game~!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-8021950705875528012012-06-01T17:55:51.321-03:002012-06-01T17:55:51.321-03:00Interesting idea, a more modern example of this wo...Interesting idea, a more modern example of this would be giant coins in Mario and Kirby games that can be applied towards special areas and unlocks. These guys are usually hidden in really hard-to-reach areas or simply hidden behind foreground tiles that one wouldn't normally think of walking behind. Another common example is the "Choose 1 of 3 paths and put the coin in one of them". Yeah, the whole everything-collection mechanic would be hard to control to the point of being fair to the average player while not letting an expert get too much of an edge.Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-64069750220363634352012-05-31T21:57:44.003-03:002012-05-31T21:57:44.003-03:00If there is any secret collection going on, I'...If there is any secret collection going on, I'd prefer Donkey Kong Country 2-style 'one major secret per level' stuff. Collecting 100 things every level isn't fun so much as tedious, and hiding one thing really well takes less effort for the game designer and feels more rewarding for the player. Each unlocking a bonus scene (or concept art, teasers, short comedy skits, even just a line of dialogue) would be cool.<br /><br />-NightShade7989 of ulmfAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-86845427235429243362012-05-28T22:00:53.345-03:002012-05-28T22:00:53.345-03:00You inspire me, dude!You inspire me, dude!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-30001698791956090332012-05-27T20:32:44.208-03:002012-05-27T20:32:44.208-03:00Groping a basketball is hard...Groping a basketball is hard...Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-20562004389255398772012-05-27T20:31:49.510-03:002012-05-27T20:31:49.510-03:00You silly, but I appreciate the thought. I may att...You silly, but I appreciate the thought. I may attempt something lager scale later on when I don't have school and a job to worry about (Hopefully just a job, and one that isn't a crappy part-time one).Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-56835706733025690092012-05-27T14:16:58.047-03:002012-05-27T14:16:58.047-03:00While I am not grat fan of totally breast-less gir...While I am not grat fan of totally breast-less girls (and breasts in general aren't that important part of the looks for me), I do prefer small, shapely breasts - just something one would be able to put a hand on.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-55266120874413518442012-05-27T10:02:25.192-03:002012-05-27T10:02:25.192-03:00Perhaps it is you who is expecting too much from y...Perhaps it is you who is expecting too much from yourself. Try something way smaller where completion is the objective instead :Ddatanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-74840886895253726552012-05-26T21:51:00.578-03:002012-05-26T21:51:00.578-03:00Nice to see you don't have cancer. I got scare...Nice to see you don't have cancer. I got scared once because I started getting moles with fluid in them and when I looked online it said it might be cancerous. Fortunately it was nothing major so yeah. This ghost stuff seems quite interesting can't wait to see what you come up with.Dijitzhttps://www.blogger.com/profile/11534247024903501798noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-62555429738213767912012-05-26T02:09:59.199-03:002012-05-26T02:09:59.199-03:00This comment has been removed by the author.Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-67637340549023175922012-05-26T02:08:28.447-03:002012-05-26T02:08:28.447-03:00Becuz I can no codes. I also loses grammar, so is ...Becuz I can no codes. I also loses grammar, so is no speak good Englosh anymore (Too much time on IRC...)<br /><br />But seriously, I would but I'm too lazy to learn to program and to finish a project in general. I can't even draw the same thing for over and hour without getting bored. I'm far from ADD in general, but I don't like spending too much time on a single project. My personal files are filled with gigabytes of half-completed game and story concepts. I'd just be another halfway completed H-game in the morass that there already is. I don't like to disappoint people who have faith in me, as it makes me feel bad.Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-34555552344583356732012-05-25T23:11:50.362-03:002012-05-25T23:11:50.362-03:00Have you tried Kyrieru's other website where y...Have you tried Kyrieru's other website where you can purchase the game? It's in English. Link should be in one of his earlier posts on this blog.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-35644982836255435782012-05-25T22:27:35.549-03:002012-05-25T22:27:35.549-03:00Hi Mr.Kyrieru
I just wanted to tell you that I re...Hi Mr.Kyrieru<br /><br />I just wanted to tell you that I really enjoyed your previous work and I'm excited to see what comes next. Also I would like to ask how to purchase English versions of your games as I speak nothing in Japanese. <br /><br />Best regardsDaniel Denardihttps://www.blogger.com/profile/08739556847800189368noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-22738627854682132742012-05-24T14:05:29.864-03:002012-05-24T14:05:29.864-03:00Those are definitely interesting ideas. How come y...Those are definitely interesting ideas. How come you're not develping one, Kepler?datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-769455592541450292012-05-24T14:00:19.996-03:002012-05-24T14:00:19.996-03:00Hey Kyrieru,
You're well! Thank the maker~
Wh...Hey Kyrieru,<br /><br />You're well! Thank the maker~<br />What inspired you to think of this ghost/spirit-hunter heroine?<br /><br />Also, what advice do you have for a fellow H-platformer developer?<br />Armed with the basics of GML, I think I'm ready to start sketching concepts. Which software do you use to sketch digitally?<br /><br />Damn hospital visits are always daunting.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-22099580591312737622012-05-24T09:45:47.864-03:002012-05-24T09:45:47.864-03:00Hello Mr. Kyrieru,
Just wanted to let you know th...Hello Mr. Kyrieru,<br /><br />Just wanted to let you know that I'm glad you turned up negative for cancer, and I'm looking very much forward to your next game. Take it slow, and do what you do best.<br /><br />Sincerely, <br />RenAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-30138991799822438332012-05-24T01:02:15.682-03:002012-05-24T01:02:15.682-03:00http://freemusicsoftware.org/category/vsti
http://...http://freemusicsoftware.org/category/vsti<br />http://www.techradar.com/news/computing/10-easy-guides-to-making-music-on-your-pc-526962<br /><br />Dunno if either of these will help, but feel free to try them out.Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-83127780817971498822012-05-23T23:12:30.264-03:002012-05-23T23:12:30.264-03:00They were never actually in it in the first place ...They were never actually in it in the first place - merely concept sketches. I do believe he said in this post that they'd not work for the game idea he came up with anyways, so...<br /><br />There's always the fact that they could be used in the next idea, which may very well be a game that they're workable in.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-85433949039286706512012-05-23T05:10:14.052-03:002012-05-23T05:10:14.052-03:00It seems as though Kyri already has clothing destr...It seems as though Kyri already has clothing destruction in mind for this game.("I've begun doing some concepts for the main character, keeping in mind that there will be clothing loss based on damage in the next game.")<br /><br />Clothing destruction would be just awesome, though certainly time-consuming to implement. You might have to go Dungeon Fighter style and make the nude bases for all of the animations beforehand and make different levels of destroyed clothes to apply on top of the base sprites.Keplerhttps://www.blogger.com/profile/16399386804235411891noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-54390841319720498332012-05-23T01:40:27.772-03:002012-05-23T01:40:27.772-03:00The question I'd like answered (I can as well ...The question I'd like answered (I can as well jump the bandwagon) would be whether it will be another metroidvania with open levels, ability to grind when skill of the player fails them etc not much unlike Kurovadis?<br /><br />Don't get me wrong, I would like another Metroidvania far more than regular h-platformer. Additional boon would be also (I presume) possibility to work with already made Kurovadis engine, you'd just need to upgrade it a bit so it can handle new features - but it still would be better than making a new engine from scratch and would make you closer to that grand uber-engine for future games mentioned by you in your earlier posts, Kyrieru.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-11148733186935125082012-05-23T01:35:39.860-03:002012-05-23T01:35:39.860-03:00While I understand that implementation of the whol...While I understand that implementation of the whole idea from above may be a bit hard indeed I would certainly humbly request you to consider adding at least some scenes/animations of possession making character horny (not too many and even if it would be 'character has a slutty face expression and buckles hips on her own' - it would be very much enough), some twitchy orgasms etc. Kurovadis was quite lacking this and I dare say scenes of such kind in paranormal-themed H-games slowly become a standard valued by many.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-22746047151712369492012-05-23T01:29:57.035-03:002012-05-23T01:29:57.035-03:00And I am against it, or at least one part of it:
M...And I am against it, or at least one part of it:<br />Max spirit numbers at the end of some levels needed to buy stuff.<br /><br />Not only open world a'la Kurovadis or regular Metroidvania is far, far superior than dividing it in levels, damn perfectionist-collectible thing element would make a HORRIBLE addition for casual players who like to explore, don't mind grinding a bit but may lack skill and will to perfectly complete the game just because they want what some would consider a nice, casual-game feature.<br /><br />Generally, non-compulsory, additional quests and areas? Great. Retrying some parts of the game over and over to get access to basic features? Very, very bad.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-74187700252201850632012-05-23T01:24:16.895-03:002012-05-23T01:24:16.895-03:00The problem with such kind of system was already m...The problem with such kind of system was already mentioned in some comment about Kurovadis - it would either require a lot, lot more sprites or or some clothes layering on a sprite which usually doesn't look that great and is kinda clunky.<br /><br />Personally, I'd rather have the work which would be used on adding such sprites put in making more and varied sprite h-animations or more non-compulsory locations to the game to give one real Metroidvania feeling. In Kurovadis it was very minimal, with additional room here or there where one could grab some power up, but nothing really that special.<br /><br />Actually, I wouldn't actually mind it if the whole thing would be H-Castlevania, a'la Aria of Sorrow.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-8924403215294475552012-05-22T23:08:21.660-03:002012-05-22T23:08:21.660-03:00Two quick questions out of sheer curiosity:
1. Ar...Two quick questions out of sheer curiosity:<br /><br />1. Are you still planning on making the new game linear since moving to the apparition theme?<br /><br />2. Will you be retaining the RPG-style level progression or adopting a more action/adventure-style character progression?Velyushttps://www.blogger.com/profile/06158379451891282605noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-90988779348935898402012-05-22T19:07:02.383-03:002012-05-22T19:07:02.383-03:00Vsts? Where do I find those? Where do I find more ...Vsts? Where do I find those? Where do I find more about this stuff in general anyway? A forum or something?Anonymousnoreply@blogger.com