tag:blogger.com,1999:blog-7150748600895135243.post5689122118013917183..comments2024-03-27T08:02:23.246-03:00Comments on Kyrieru: Lufuclad update 3-HUnknownnoreply@blogger.comBlogger26125tag:blogger.com,1999:blog-7150748600895135243.post-16706149051456016352019-07-21T18:53:16.270-03:002019-07-21T18:53:16.270-03:00Oh I'm sorry, very nice work as always tho!Oh I'm sorry, very nice work as always tho!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-68711179507064151982019-07-19T08:42:12.831-03:002019-07-19T08:42:12.831-03:00This feels really good! Holding button for heavy/s...This feels really good! Holding button for heavy/slow attack? Why don't all games do this?! I was having fun practicing parrying & riposte. Can't wait to see the next update. Good work, and good luck!Aletheoshttps://www.blogger.com/profile/05784768437765217516noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-75347683379159405512019-07-18T17:06:59.273-03:002019-07-18T17:06:59.273-03:00It looks interesting, though I like monster girls ...It looks interesting, though I like monster girls better than slugs :PAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-26317395608214928362019-07-18T00:23:37.390-03:002019-07-18T00:23:37.390-03:00Well, it depends.
On of the things I want to avo...Well, it depends. <br /><br />On of the things I want to avoid are updates that require changing the backlog.<br />So for example, I probably won't add weapons until I've worked out the combat. If I have 10 weapons and decide to add a new move, I need to go back and do 10 new sprites for each, whereas if I do it as I go it's better for updates.<br /><br />Likewise with H, I want to avoid situations where I have to go back and add an animation to 20 enemies if I decide I want to add a maechanic.<br />Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-21238592867686760062019-07-17T18:41:39.100-03:002019-07-17T18:41:39.100-03:00Yeah, I mean it's not something I'd want t...Yeah, I mean it's not something I'd want to see you work on straight away as I know it'd eat up WAY too much time and complicate quite a lot but I mainly mean when the game has a much more solid foundation and is at a point where most of the things prioritised have already been added. Either way I understand 100%. I wouldn't expect it to be compatible with every enemy anyway (not even She ill Server managed to use every monster) but the hope remains in the far, far future.<br /><br />That said, I think what I'm looking forward to the most is the day this game finally becomes it's own living breathing world and you can really start to explore and mess around with the ecosystem. That's pretty far away too I'm sure but that wont stop me dreaming.FrostedFireFlyhttps://www.blogger.com/profile/17049191593519596110noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-26752044593556135332019-07-17T18:41:03.635-03:002019-07-17T18:41:03.635-03:00This comment has been removed by the author.FrostedFireFlyhttps://www.blogger.com/profile/17049191593519596110noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-31677345596702101082019-07-17T06:51:16.577-03:002019-07-17T06:51:16.577-03:00It mostly comes down to practicality in animation ...It mostly comes down to practicality in animation and programming. In general it's best to avoid all-encompassing formats, since when I add an enemy It makes it more difficult if I have a lot of pre-requisite animations to do.<br /><br />This is why my current plan is that poses will be compatible, but not follow exact rules.This way I can add more poses on a whim (for example the player might have more than one pose that work's with the slug's pose).<br /><br />The problem with double teaming is that it require fairly specific traits in an animation. There must be thrusting in two directions. If every enemy can be involved, this means giving every enemy a side animation,or giving every enemy a front and back animation + giving every female enemy a double team animation.<br /><br />It's not unlikely, but it does involve pose commitment, which I'm trying to avoid.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-2407089554273320922019-07-17T06:37:18.320-03:002019-07-17T06:37:18.320-03:00Already does, there just isn't settings for it...Already does, there just isn't settings for it yet So I disabled it by default.<br />For now you can zoom with K and LKyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-51509849599848832942019-07-17T04:48:49.568-03:002019-07-17T04:48:49.568-03:00Very good. The game's quickly coming together ...Very good. The game's quickly coming together week by week. I just hope you're putting your health first. Working hard on the game wont matter if you've been sent to see doctors for a month plus.<br /><br />That aside, like you other games, are combo lewds planned? Like seeing two slugs latch onto her for DP or a spit-roast. And when other enemies are added, for example would it be later planned that say a slug and goblin could do it at the same time?<br />There's a game called She ill Server (or something like that) and it has combo lewds for the monsters, but it also takes into account which monster latched on first meaning that the animation can for example include:<br />Zombie + Zombie / Zombie + Dog / Dog + Zombie / Dog + Dog<br />Though if you do implement it in the future, maybe certain enemies would refuse to tag team the MC with other monsters that they don't get along with? It might make for somewhat interesting scenarios where monsters try to kill the monster lewding the MC so they can have the MC for themselves.FrostedFireFlyhttps://www.blogger.com/profile/17049191593519596110noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-56648093501782293312019-07-16T20:54:56.387-03:002019-07-16T20:54:56.387-03:00Maybe needs a zoom for the animation to play :)Maybe needs a zoom for the animation to play :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-86763086948098860322019-07-16T16:20:23.378-03:002019-07-16T16:20:23.378-03:00Wine Is Not an Emulator, like GNU is Not UnixWine Is Not an Emulator, like GNU is Not UnixTokyoBatBombhttps://www.blogger.com/profile/04969989623791085276noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-39010089397505409112019-07-16T16:19:39.833-03:002019-07-16T16:19:39.833-03:00This comment has been removed by the author.TokyoBatBombhttps://www.blogger.com/profile/04969989623791085276noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-82872611852356831842019-07-16T14:43:59.235-03:002019-07-16T14:43:59.235-03:00I don't drink.I don't drink.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-34923215078870362242019-07-16T13:45:29.099-03:002019-07-16T13:45:29.099-03:00Works flawlessly on Ubuntu with wine.Works flawlessly on Ubuntu with wine.LinuxUser69noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-57595695667670081332019-07-16T06:22:17.648-03:002019-07-16T06:22:17.648-03:00Yeah, slowly working towards gameplay. Still need ...Yeah, slowly working towards gameplay. Still need to do parrying, more damage when you hold an attack, etc.<br /><br />I'll have to figure out how exactly I want enemies to work in a meta sense, since obviously the game would be pretty easy if you could just stun lock everything 1V1.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-72263968255970830922019-07-16T04:03:20.080-03:002019-07-16T04:03:20.080-03:00Really appreciate how much effort you've put i...Really appreciate how much effort you've put into the attack system. From the way that you can hold down the attack button to delay your attacks slightly, to the attacks dealing different amount of damage and knockback depending on which part of the sword hits the enemies, everything just works very nicely.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-91786491440143129252019-07-16T03:05:33.504-03:002019-07-16T03:05:33.504-03:00Thanks.Thanks.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-45277434041342418892019-07-16T03:05:14.538-03:002019-07-16T03:05:14.538-03:00Since it won't be the default gameplay control...Since it won't be the default gameplay control method.<br /><br />There's already programmed checks for controlling the enemy entirely, including moves, however I'll wait until the mechanic is in the game normally to include it. Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-26710448223319713732019-07-16T03:03:32.387-03:002019-07-16T03:03:32.387-03:00Every female enemy/character in the game will be c...Every female enemy/character in the game will be capable of being pregnant.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-39590359691973610382019-07-15T20:22:11.622-03:002019-07-15T20:22:11.622-03:00Impregnation mechanics eventually? Or is that just...Impregnation mechanics eventually? Or is that just not your taste?<br />...<br />...<br />too much?Archiehttps://www.blogger.com/profile/07225225995584093250noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-8647989616179259492019-07-15T18:52:07.007-03:002019-07-15T18:52:07.007-03:00Moral Support!Moral Support!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-71267711861790740542019-07-15T18:51:20.090-03:002019-07-15T18:51:20.090-03:00I guess you took away the controls for the animati...I guess you took away the controls for the animation stages on purpose? I do like the randomized number of times they repeat thoughShaeliserothhttps://www.blogger.com/profile/06295969151352373079noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-27272973685634406912019-07-15T15:52:15.176-03:002019-07-15T15:52:15.176-03:00Dude I said call it Cum Guzzler Chronicles!
Lol j...Dude I said call it Cum Guzzler Chronicles!<br /> Lol jkWickedRobhttps://www.blogger.com/profile/09343678653223893834noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-71825047719483647262019-07-15T14:54:58.340-03:002019-07-15T14:54:58.340-03:00I get to know you by brought Eroico on steam, amaz...I get to know you by brought Eroico on steam, amazed by all your games with high quality and worth of cash, wish ya good luckies with future projects!Berry Snowdusthttps://www.blogger.com/profile/14024236225479554969noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-57554695955437065392019-07-15T12:19:13.849-03:002019-07-15T12:19:13.849-03:00Love you work.Excelsior!Love you work.Excelsior!WestSideSamurainoreply@blogger.com