tag:blogger.com,1999:blog-7150748600895135243.post2580461923179682879..comments2024-03-10T05:59:47.207-03:00Comments on Kyrieru: Looking at Offbeatr and alternatives.Unknownnoreply@blogger.comBlogger65125tag:blogger.com,1999:blog-7150748600895135243.post-59094418868555114982014-08-12T18:12:36.313-03:002014-08-12T18:12:36.313-03:00Patreon might make a fair bit of sense, actually.
...Patreon might make a fair bit of sense, actually.<br />Probably not as "x$ per game" because that's too infrequent, and as you say doesn't implement pre-orders.<br /><br />However, there's a fair number of people who just do a flat "per month".<br />I could see myself paying 5 or 10 bucks per month to keep one of the best devs I know supported.<br />Perhaps regular supporters could then get free copies of games as they come out as a bonus, since they'd be net paying more anyway.CrazyPersonnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-64877953650949244182014-06-13T11:55:01.195-03:002014-06-13T11:55:01.195-03:00Hmmm...I suppose I could. Not sure what I'll s...Hmmm...I suppose I could. Not sure what I'll show, though. I've mostly been working on tilesets, and generally I like to avoid showing too many enemies and whatnot. Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-84512022936836928502014-06-13T09:41:46.272-03:002014-06-13T09:41:46.272-03:00Any chance on a progress update? I'm pretty pa...Any chance on a progress update? I'm pretty patient but it's nice to see how you're doing every so often.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-26137892399397893812014-06-12T17:04:47.174-03:002014-06-12T17:04:47.174-03:00Enough Visual Novel style games, perhaps, but not ...Enough Visual Novel style games, perhaps, but not enough action H-games. At the end of the day, there aren't really that many of them, and there are even less good ones. My games don't really have anything distinctly western about them, either, so I suppose that helps too.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-78104023517043715322014-06-12T16:57:33.555-03:002014-06-12T16:57:33.555-03:00Wow, I always tought that japanese have enough gam...Wow, I always tought that japanese have enough games and wouldn't buy western games. <br /><br />Besides that, the idea of dialogues sounds pretty nice! I would love to see how much creativism you put into some texts,Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-81102261597433279702014-06-12T16:04:13.923-03:002014-06-12T16:04:13.923-03:00I disagree.
You should "consider" what ...I disagree.<br /><br />You should "consider" what you might do long before you graduate. People who only decide to become artists once they graduate don't generally get very far. It's the people who weighed their options early on and prepared themselves who succeed. You should always consider the possibility of success, failure, and unforeseen events regardless of the circumstances.<br /><br />Also, just wind? Just ideas? So what? Discussion and feedback is what helps to shape ideas and perception. In talking about ideas for a Rogue-Lite game, I got a lot of useful insight from commenters that will change the way I think about certain elements of game design, not just Rogue-Lites. Discussion doesn't always have to revolve around something I'm working on now for it to be beneficial.<br /><br />Not to mention, people seem to be under the impression that thinking takes up a lot of my time. I hate to break them, but people lay awake at night, people walk to the store, and artists have hours upon hours of idle thought whilst they draw. I think about the game I'm working on, I think about medical conditions, I think about future games, I think about short term goals, my long term goals, everything. It's called being alive, and having a life. Taking 15 minutes to write about an idea relevant to my career that may give me productive things to think about is hardly a waste of time, and thinking about something other than a game I'm working on hardly means I'm not focusing on it.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-3385852128920815712014-06-12T14:01:10.948-03:002014-06-12T14:01:10.948-03:00Yeah, Fenoxo's project got away with it even t...Yeah, Fenoxo's project got away with it even though some people went around reporting it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-71781310522446450962014-06-12T13:57:45.048-03:002014-06-12T13:57:45.048-03:00You consider what you might do after graduating wh...You consider what you might do after graduating when you're actually close/sure to graduate, you don't even have a demo. I know you're getting work done (No one will argue with that) but you should focus on the work at hand, otherwise like Skelly said, it's just wind and you can't blame people for seeing it like that, after all they're just ideas and there are lots of those everywhere.<br /><br />Also, don't worry about the old projects, a lot of people don't expect you to go back to them, and you're already talking about future projects so we know where that bullet is going. If you go back to one of them great, if you don't that 's also fine because we know you're going to keep working. But don't try to say that you "might" retake them just to keep that subject at bay and everyone happy for now, seriously don't. Some people here actually liked those ideas and want you to go back to them so don't play with the part about retaking these projects if you don't mean it. Just putting that worry onto the table.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-86677021074467517102014-06-12T11:42:14.780-03:002014-06-12T11:42:14.780-03:00Offbeatr would be great...except they don't al...Offbeatr would be great...except they don't allow rape or bestiality content in the games / projects on their site!<br /><br />http://offbeatr.com/terms-of-use<br /><br />I know that other games / projects have been posted on offbeatr that have "objectionable content", but I don't know how they got away with it.<br /><br />Anyway just wanted to let you know (since no one commented on this).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-83690263268575374572014-06-12T02:24:56.700-03:002014-06-12T02:24:56.700-03:00Nothing wrong with taking the money even if you wa...Nothing wrong with taking the money even if you wanted to do it for free. Just means you have a job that you like to do. I find that artists do work for free wayyy too often and they don't even get paid enough in general already.<br /><br />Also,<br />http://shouldiworkforfree.com/Jelly Scoffernoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-87676590076953301332014-06-11T19:58:44.509-03:002014-06-11T19:58:44.509-03:00Pretty much. Over 50% of my total sales come from ...Pretty much. Over 50% of my total sales come from Japan, so once I do something with any sort of dialogue I'll have to get a Japanese translation done.<br />Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-74785503804608567452014-06-11T19:53:41.194-03:002014-06-11T19:53:41.194-03:00right on, kyrieru. i mean, i already knew you were...right on, kyrieru. i mean, i already knew you were right that money is the best way to make the deal square, but like i said, i was assuming artists who provided pro bono artwork would mostly be doing it out of altruism. <br /><br />@anon: i think it's because kyrieru makes a lot of sales through japanese outlets like dlsite and if he's going to making games with more text, then translation will become necessary. kurovadis and eroico was explained through imagery, so they didn't need translation, but i assume there's a point where text becomes a necessity if you want to make a more complex game -- especially one with RPG elements.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-39224029137000241442014-06-11T19:42:40.240-03:002014-06-11T19:42:40.240-03:00Why do you need a translator?
Canadian - English
...Why do you need a translator? <br />Canadian - English<br />English - Canadian?<br /><br />I didn't knew that many japanese people play your gamed. I saw some niconico videos, but did someone ever requested a translation?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-54838948763903473062014-06-11T01:12:23.346-03:002014-06-11T01:12:23.346-03:00Considering I'll be paying around $120 for jus...Considering I'll be paying around $120 for just one CG from a commissioned artist, a free copy of a $5 game would be pretty cheap lol.<br /><br />As for exposure, I don't think doing art in my game would really do much for an artist. Thus far, I've only made two games, and while they were successful, they were successful in a very niche market. I think it would take something big like say, Monster Girl Quest, for exposure to mean much for an artist. <br /><br />Plus, even if they do get exposure, there isn't really much you can do with it in the H-game industry outside of commissions. Other than..well, me, a few text-based game developers, and perhaps Mogi, which had a good offbeatr run, there aren't really any developers who are in a position where they can hire CG artists for any substantial work. Unless the artist did a lot promote themselves in addition to their work with me, I doubt the artist would get more than a few potential commissions as a result of their involvement. I could only imagine accepting free help if I was working on something a bit more open source in nature.<br /><br />As for a page for fan art, I might do something like that at some point.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-8394450735872023912014-06-11T00:26:09.634-03:002014-06-11T00:26:09.634-03:00hmm... well, since you're an established and t...hmm... well, since you're an established and talented developer who has collected quite a following in the field of h-games and that up-and-coming artists tend to benefit heavily from exposure, is it possible you could "pay" them by crediting them visibly for their work?<br /><br />if people like what they see, they'll seek out that artist. i admit it's still probably a lopsided deal, but doing it pro bono at all suggests that just wanting to help is part of their motivation.<br /><br />additionally, perhaps you could offer them a free copy of the game?<br /><br />side suggestion: you could establish a page on your blog for fan art.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-44323634490593077312014-06-10T22:36:13.932-03:002014-06-10T22:36:13.932-03:00Well, let's face it, Canadian stereotypes aren...Well, let's face it, Canadian stereotypes aren't exactly the most offensive.. Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-8313019219831498792014-06-10T22:19:08.523-03:002014-06-10T22:19:08.523-03:00Well, I will hire multiple artists, however pixel ...Well, I will hire multiple artists, however pixel artists are a higher priority for me. The order in which I'll hire people once I can afford it is..<br /><br />1.Pixel artist<br />2.CG artist<br />3.Writer/translator<br />4.Second pixel artist.<br />5. Second CG artist.<br /><br />As for getting help, I'm not really too keen on accepting free work. Generally, artists who offer free help aren't really at the level I'm looking for yet, and when they are, I feel as though not paying them would be taking advantage of their generosity. If someone helped with a project, I'd always pay them.<br /><br />The only time I'd accept free help from artists is if it were a project I was merely doing as a hobby, with no intention of selling. Which I may do, at some point.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-19590273511611888722014-06-10T19:54:30.580-03:002014-06-10T19:54:30.580-03:00Did you ever consider using multiple artists for a...Did you ever consider using multiple artists for a game?<br /><br />I'm sure there are a few 'unknown' artists like myself out there who, maybe can't commit to a full game, but would be willing to contribute 1 or 2 CGs for free, just for the exposure.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-21289984438739167322014-06-10T19:20:53.019-03:002014-06-10T19:20:53.019-03:00I think some people are just trolling. People who ...I think some people are just trolling. People who actually want games by Kyrieru would wait and say their neutral opinions about Kyrierus plans. I for one always liked his games and respect all his plans. It's a Dev JOURNAL, not a tell "Kyrieru what he has to do blog".<br /><br />And since this is a Dev Journal and Kyrieru is such a nice person, we are even allowed to make canadian jokes :D Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-64451863377757459802014-06-10T10:05:11.402-03:002014-06-10T10:05:11.402-03:00Oh, look, more people yelling at Kyrieru for not b...Oh, look, more people yelling at Kyrieru for not being a machine that shoots games monthly!<br />Some people are just too self-centred... It's not easy to develop ANY software, let alone a video-game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-853358802451925122014-06-09T16:29:09.540-03:002014-06-09T16:29:09.540-03:00What behaviour, exactly?What behaviour, exactly?Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-11123726767673610792014-06-09T16:28:45.689-03:002014-06-09T16:28:45.689-03:00That's like saying you shouldn't consider ...That's like saying you shouldn't consider what you might do after you get out of highschool until you graduate -__-<br /><br />Also, none of this has anything to do with how projects are initially developed, let alone the probability of picking up old projects, so, I'm not sure where you're going with this.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-84404993451963974352014-06-09T16:12:31.175-03:002014-06-09T16:12:31.175-03:00I dont know what to say to this, following the blo...I dont know what to say to this, following the blog sometimes and Kyrierus behavior gets annoying.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-80239358225064096332014-06-09T15:09:09.775-03:002014-06-09T15:09:09.775-03:00No, he's right, the guy is counting his chicke...No, he's right, the guy is counting his chickens before they hatch, besides didn't he have like 2 other projects to do? I guess that with this they're oficially dead but that's no surprise with KyrieruAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-51871038043238675572014-06-09T09:37:43.872-03:002014-06-09T09:37:43.872-03:00You mean like the game he's already making? Ky...You mean like the game he's already making? Kyrieru's been slaving at this latest game and the second he tells us what's on his mind, idiots like you assume he's been sitting on his backside for a few days. At least TRY to have some sense.Anonymousnoreply@blogger.com