tag:blogger.com,1999:blog-7150748600895135243.post2560636038979186772..comments2024-03-27T08:02:23.246-03:00Comments on Kyrieru: MovingUnknownnoreply@blogger.comBlogger50125tag:blogger.com,1999:blog-7150748600895135243.post-89780570123005167982013-03-16T07:02:36.346-03:002013-03-16T07:02:36.346-03:00Direct money advance loans help an individual to r...Direct money advance loans help an individual to resolve her <br />or his financial disaster <a href="http://instantpaydayloans4realuk.co.uk/" rel="nofollow">http://instantpaydayloans4realuk.co.uk/</a> mr <br />gove added that as being a result from the plan, "we will have better-educated people commencing teaching".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-11283224195756611962013-03-16T05:54:19.060-03:002013-03-16T05:54:19.060-03:00This loan category is additionally known with some...This loan category is additionally known with some other names in United <br />Kingdom such aspayday loans, cash loan, instant cash, payout loans etc <br /><a href="http://storkonlineloansz.co.uk/" rel="nofollow">online loans</a> the information <br />provided is made for general information purposes only and without warranties <br />of the kind.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-76616500972810175722013-03-16T04:59:44.712-03:002013-03-16T04:59:44.712-03:00Payday loan lenders help individuals who have fina...Payday loan lenders help individuals who have financial problems fall deeper into financial turbulence by offering these <br />expensive short-term loans with virtually no credit approval process <a href="http://quickloansmoouk.co.uk/" rel="nofollow">Quick loans Uk</a> but <br />that same argument could be applied to any credit market, however the <br />us mortgage market was rife with remarkably crappy loans.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-65140257064913238312013-03-16T03:34:35.503-03:002013-03-16T03:34:35.503-03:00Here's a figure illustrating the long-term tre...Here's a figure illustrating the long-term trend up through 2008 from Census Bureau report <a href="http://trumoneyloanspax.Co.uk/" rel="nofollow">money Loans</a> no telecheck pay day loans may be right for you personally if some of the above information is vital in your cash loan search.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-88871115881075043142013-02-22T11:09:04.483-04:002013-02-22T11:09:04.483-04:00This may sound appealing but the cost of the
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Add me on Skype, or call in my phoneAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-2678747594658566652013-01-20T02:13:01.329-04:002013-01-20T02:13:01.329-04:00Super Mario World. 3 was damn innovative for its ...Super Mario World. 3 was damn innovative for its time, but it felt too punishing and obstructive to me. Those hellish airship levels, pipe mazes, and the sense of dwindling supplies like a survival horror... it just wasn't all that fun finally getting a hammer bros. or tanuki suit just to lose it. SMW was challenging but also more balanced and fair about it, never making you feel trapped. I loved its sense of freedom, and while its stages had less thematic gimmicks, they were more creatively executed play-wise.<br /><br />I haven't played much of Yoshi's Island, though, so for all I know I'd like it better. I do remember it having some fun ideas.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-61005887524599328542013-01-14T16:07:37.488-04:002013-01-14T16:07:37.488-04:00I liked how there was a lot of secret content in S...I liked how there was a lot of secret content in SMW, but it was all discoverable with a small bit of searching. Nothing so obscure you'd miss it unless someone told you about it. The Yoshi system was also pretty neat. SMB3's powerup variety was also very cool. I think the biggest thing in Mario games, though, is that the physics are just very fluid. The challenge doesn't come from fighting the controls even a bit, it all comes from the enemies and obstacles in your path.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-49602011902905782322013-01-13T20:10:34.179-04:002013-01-13T20:10:34.179-04:00Super Mario World has the tightest mechanics but i...Super Mario World has the tightest mechanics but it's too easy and the over-emphasis on secret exits gets sort of tedious. Super Mario Bros 3 has much more interesting level design in general. Lots of weird little outlier setpieces that only show up once or twice, like the boot or the white platforms. Secrets that are actually secret and not just a dull checklist. The more esoteric power-up suits and items feel valuable because they're in limited supply and easily lost, and therefore make better rewards for finding hidden areas.<br /><br />If I had to pick the one most important thing about Mario in general it's the fact that it's fun just to move around. Unlike, say, Megaman who moves with robotic precision, Mario always has some inertia and weight to him, so there's a little bit of recklessness in all his moves, but never so much that you feel like you're not in control. The result is that the levels end up being designed to encourage quickness and daring rather than perfectly memorised accuracy.<br /><br />One minor thing that never sat right with me in both SMB3 and SMW was the way picking up shells was mapped to the same button as running, so if you were carrying something you were forced to move at top speed all the time. Granted, I usually like to run through as fast as possible anyway but the way it was implemented just feels awkward and kludgy to me. Being able to pick up and throw stuff is a fun mechanic though so it's still worth finding a way to work it in somehow.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-55763468173049871562013-01-13T20:07:04.000-04:002013-01-13T20:07:04.000-04:00I'll go with Super Mario World 2: Yoshi's ...I'll go with Super Mario World 2: Yoshi's Island.<br />It brings a lot of new things but somehow still plays familiar like any other Mario games beforeblasterhttps://www.blogger.com/profile/10572506452171055864noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-43132305168629679302013-01-13T18:17:15.763-04:002013-01-13T18:17:15.763-04:00^ http://awesomescreenshot.com/0fbst8sd4^ http://awesomescreenshot.com/0fbst8sd4Sess-noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-88904569030913194042013-01-13T16:57:00.013-04:002013-01-13T16:57:00.013-04:00I'm sorry in childish English language is Japa...<br />I'm sorry in childish English language is Japanese<br />I played the trial version of your game.<br />I had a good time.<br /><br />I was also surprised cute picture<br />It is a picture, such as Japan<br />Mr. Kyrieru such person would do anywhere in the country?<br />Please answer if it is good.<br /><br /><br /><br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-25033734850255995932013-01-12T19:33:34.245-04:002013-01-12T19:33:34.245-04:00To be original, I'll answer, super mario land ...To be original, I'll answer, super mario land 3. Wario land.<br />Why? nostalgia. It was less "smooth" than other mario games (wario is slower) but it included many "fun" features, including:<br />-many ways to deal with enemies (slow and rewarding, quick and cheap, etc)<br />-multiple endings. When you finished the game, you had a mediocre ending and then, you had to redo the levels to refine your final score.<br />-playing a "brutal" (anti)hero. Mario is good and all, but sometimes playing a baddy is fun too.<br />-of course, a world map with some hidden paths was also nice to have.<br /><br />As said by someone else, I also like Mario games in general for their tight and smooth control and level-dwelling. But I won't relinquish a fast-paced, reflex-based sonic-like platform game. Both styles are good choices, as long as you pick a genre and stick to it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-41573617296107746432013-01-11T03:55:08.935-04:002013-01-11T03:55:08.935-04:00When referring to 2D, Super Mario World hands down...When referring to 2D, Super Mario World hands down. I didn't get to have a SNES as a kid, so I didn't get to spend as much time with it until I was older (as in, an adult). The one thing that distances it from the New Super Mario Bros series (which I dislike) is the tightness of the controls and the speed at which action was happening. One thing I felt they did lack was abilities like wall-jumping but New SMB ruined that by making this wall-sliding nonsense that made it far too easy to execute and dull as a result. Close runner up would be Super Mario Bros 3, but the differences that put one above the other for me are really in aesthetics and feel, rather than functionality. SMB3 had more things like powers and level variety. Thanks for reading!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-82124733666444839342013-01-11T00:22:58.271-04:002013-01-11T00:22:58.271-04:00I know it isn't really a Mario game, but ==Sup...I know it isn't really a Mario game, but ==Super Mario Bros. 2== or Doki-Doki Panic is by far my favorite Mario game. My favorite part is the combat, and how seamlessly it flows with the platforming, while still being more engaging(to me at least) than more traditional mario games. The lifting mechanic,as well as the super jump add a great deal of variety and spice to the bosses and the exploration. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-24390540406838366402013-01-09T22:09:41.343-04:002013-01-09T22:09:41.343-04:00Mario 3 and Super Mario World.
Later Mario games i...Mario 3 and Super Mario World.<br />Later Mario games introduce too many optional objectives, IMO, which increases your production costs a lot. SMW and Mario 3 generally have at most one secret/trick per level. I'd recommend this format, because it reduces your workload. I felt like Kurovadis did a good job in this respect, of having mostly-linear stages with a few secrets.<br />Mario level design tends to do a really good job of mixing up the level design. SM3 world 1, for instance, has: an auto-scrolling level, a constrained, underground level, a level that encourages flying high as the raccoon, a level with lots of slopes, etc. SM3 has fortresses, SMW has haunted houses, both of which feel very different than "normal" levels and serve to break up the gameplay. Each world introduces one or two new gameplay elements or enemies (ice blocks, giant enemies, wrigglers, etc.)<br />If you're designing a Mario-like game, make each stage as different as possible from the one before.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-56741248265058561222013-01-09T17:06:27.121-04:002013-01-09T17:06:27.121-04:00Wow, wall of text!
In any case, Super Mario Bros ...Wow, wall of text!<br /><br />In any case, Super Mario Bros 3 was my favorite...probably a bit of nostalgia, but it also had neat things like the hammer and tanuki and frog suits for the first time, along with a few small ways of interacting with the map such as the cloud, the boat and the boulder-breaker.<br />And of course, the warp whistle thing.<br /><br />New Super Mario Bros (the one for DS) was nice in that it focused more on making neat enemies, and added in some of the 3D elements like wall jumping and such into the game; which worked because it was simple to do.<br /><br />I think that's probably one important aspect:<br />Making the character controls as simple as possible.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-81605907347362316372013-01-09T06:48:14.257-04:002013-01-09T06:48:14.257-04:00Super Mario World: Super Mario Advance 2. I love t...Super Mario World: Super Mario Advance 2. I love the art style as in the previous one, but this one had considerable improvement as far as the little tweaks in the movement, as in how smooth it became between SMW and SMW:SMA2.<br />Other than that, I can't really answer the rest of your questions. For some reason, for me, the rest of the side-scrolling Mario games just... Bit the dust. To this day, SMW:SMA2 is the -only- Mario game I can fully play through, 100%.GTAnsemhttps://www.blogger.com/profile/05387300495320342849noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-47699020580835083842013-01-08T18:23:21.110-04:002013-01-08T18:23:21.110-04:00- What is your favourite side scrolling platformer...- What is your favourite side scrolling platformer Mario game, and why?<br />All of them... Up until Mario's jump to 3D and out of side scrolling, he's tried to revisit it, but the from what I've seen the new games don't quite hold up like the old ones do.<br />Each game at the time of its release had tight controls, interesting levels, <br />pretty graphics, and presented a challenge that could take multiple sittings to <br />conquer. Each Mario game is a refinement of the previous games so it is a little <br />unfairto say that the most recent one is the best, they were all the best, <br />and nostalgia of course helps keep it that way =)<br /><br />- What are your favourite parts of a Mario game<br />The Tight controls, <br />The Interesting methods of level traversal, <br />The simple, understandable, and quite pretty graphics, <br />and most importantly the levels.<br /><br />- What do you think is the most important thing about it's design<br />Level design, and the most important part of a Mario level is...<br />Challenges that allow the player to exercise Mario's abilities to complete them.<br /><br />runner up, is another one that important for all games.<br />The ability of the artwork to convey the challenge to the player, Mario games <br />have always done this very well.<br />i.e. switches look like switches, enemies look like enemies, power-ups look like<br />power-ups.<br /><br />-What design choices do you dislike,<br />choices that cheapen the challenges:<br /> SMB1/2: <br /> warp pipes<br /> SMB3:<br /> warp whistles (skip maps)<br /> P-Glove (skip stages)<br /> SMW: In terms of life, yoshi essentially turns mario into sonic<br /> mario/yoshi <-> sonic/1-ringAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-19393138044929404102013-01-08T12:54:29.194-04:002013-01-08T12:54:29.194-04:00For me the best Mario games were definitely Mario ...For me the best Mario games were definitely Mario Land for the first GameBoy and Super Mario Bros. 3. The reason I love Super Mario Land is for one part nostalgy, and also that for me, that game expanded on the original Mario Bros. the most, while staying true in spirit to its predecessor.<br /><br />Mario Bros. 3 on the other hand felt similiar to Super Mario World, but instead had more interesting ideas (or at least that's how it felt to me). While in Super Mario World was more centered around the idea of riding different kinds of Yoshis, Mario Bros. 3 felt more centered around the protagonists themselves, giving them funny transformations and abilities to play around with. Another big plus is also the world map, which if I remember correctly had interactive event stages spawning randomly in Mario Bros. 3, while in Mario World the world map was essentially a stage selector with a few twists and hidden stuff here and there.<br /><br />A game that is also a favorite of mine from when I was a kid, is Yoshi's Island. Not really counting as a Mario game I guess, since Baby Mario is only riding Yoshi around, this game had alot of charm and great ideas to it.DOTvuhttps://www.blogger.com/profile/05808570466414270729noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-25964131311976416472013-01-08T00:46:51.765-04:002013-01-08T00:46:51.765-04:00I liked Super Mario World the most for SNES. I pl...I liked Super Mario World the most for SNES. I played a ton of Mario games, but that one and Super Mario Bros 3 are the best.<br /><br />I liked to Koopas and how their color coding helped you decide how to deal with them. Red shells don't fall off the edges or something like that?<br /><br />I hated... HATED Shy Guy. Especially in Super Mario Bros. 2. Them and the phantoms that chase you when you get the keys. Most of Mario Bros 2 is disturbing.<br /><br />It wasn't until Mario party when I started to be ok with the Shy guys.<br /><br />Also, Birdo was made for sex.<br /><br />Trans, female, whatever, dat mouth is for sex.Papanomicsnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-33422182410747480472013-01-07T21:13:01.410-04:002013-01-07T21:13:01.410-04:00Hears "H game like Mario" and brain expl...Hears "H game like Mario" and brain explodes.<br /><br />Okay seriously, my favorite hands down is Super Mario World, mainly for the emphasis on "world". Because of the overworld map, it really felt like you were exploring this amazing new world. The map for SM3 had lots of branching paths, but the straightforward nature of the paths, visible with coin like markers, really felt limiting. The New Super Mario games are a little more along the lines of SMW, but you switch between areas like a menu, which robs the feeling of exploration. <br /><br />SMW, however, felt more like the map of an rpg like Elder Scrolls; you could see paths, but there were secret ones that only became visible after discovering them. Areas flowed from one to the other, levels had different exits, depending on luck or powerups, as well as newly discovered "!" blocks. nothing made me feel cooler than finding all the "!" blocks, gliding with the gape and discovering Star Road. And certain areas, like the Forest of Mystery, had their own mini-overworld maps that helped make the game world feel larger. <br /><br />It's those little things, the organic nature of the branching paths, the use of different powers to access them, as well as the standard great gameplay that make SMW stand out to me. weirdtexan26https://www.blogger.com/profile/00539530328651708234noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-7830431553083516852013-01-07T17:12:52.730-04:002013-01-07T17:12:52.730-04:00Just want to say,after Mario,Kurovadis-is best mar...Just want to say,after Mario,Kurovadis-is best mario platformer. :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-42480406393049970512013-01-07T16:53:20.862-04:002013-01-07T16:53:20.862-04:00Mario World
===========
The ability to replay comp...Mario World<br />===========<br />The ability to replay completed levels was great, as well as the increased complexity of the levels themselves. Vertically-orientated levels, multiple exits, an optional special world with harder levels... Mario World was a great experiment as far as Mario games had seen up to that point, and I think it was a highly successful one, for these reasons and more.<br /><br />This next part is largely up to personal taste, but... I liked how the music in every level was the same melody with different instruments and tempo. This was done so well that I only noticed it a few years ago (much to my shame).<br /><br />Next, there's the world map. I looooove the world map in Mario World, and how everything is interconnected. You don't just warp to the next world when you clear a castle, you progress logically to the next area, and in some places you can even look ahead to where you'll go later! One of the coolest feelings from playing Mario World for the first time was beating the first castle, moving past it, and seeing that what I'd cleared was only a tiny part of a huge world. THAT is a cool feeling.<br /><br />One thing I'll say I didn't like: the save system. Making me clear a ghost house or castle every time I want to save instead of giving me an option from an overworld pause menu? Dick move. (We're probably well beyond this sort of thing by now, but I just thought I'd point it out).<br /><br /><br />Not sure how much any of this will help at all, but maybe it'll get some mental gears turning. Inspiration comes in strange ways!Anonymousnoreply@blogger.com