tag:blogger.com,1999:blog-7150748600895135243.post1176880468967851655..comments2024-03-27T08:02:23.246-03:00Comments on Kyrieru: Control testUnknownnoreply@blogger.comBlogger33125tag:blogger.com,1999:blog-7150748600895135243.post-357882428416966352019-04-27T17:24:07.534-03:002019-04-27T17:24:07.534-03:00Wind up time will depend on the weapon. Only dagge...Wind up time will depend on the weapon. Only daggers and weak weapons will be low risk.<br /><br />Double tap to back dash is what I tried initially but the problem was that it can trip you up if you intend to dash forward in that direction.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-61230505430436818132019-04-27T10:25:03.047-03:002019-04-27T10:25:03.047-03:00i can still get her to moonwalk if i really mess a...i can still get her to moonwalk if i really mess around with the controls. its hard to tell whats going on but it usually has to do with holding down and a direction and backjumping into a wall and maintans her existing velocity even if shes not moving at full speed. theres also times when she runs straight forwards but in the direction opposite what youre pressing.<br /><br />i suspect its holding down the down arrow that confuses it? its really hard to reproduce these issues.<br /><br />pretty fun to bounce and dash around i gotta say.<br /><br />but if you really wanna get rid of the down arrow for backdash might wanna consider dash cancelling attacks in which case if youre in an animation that has you facing one direction, double tapping another direction will dash cancel your attack and then you do the backdash anim. just my two cents.<br /><br />attacks require a lotta windup time and are prolly gonna leave you wide open like this... course maybe thats what your going for, high risk high reward, high chance of sexy times.formaldehydehttps://www.blogger.com/profile/12719766143424136821noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-91991700398675953862019-04-25T19:04:52.430-03:002019-04-25T19:04:52.430-03:00Depends on the mechanics. If blocking takes direct...Depends on the mechanics. If blocking takes direction into account then you need to be able to turn while blocking, the way you can now.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-18307016729719395382019-04-25T17:19:15.685-03:002019-04-25T17:19:15.685-03:00There's a lot of comments to read through here...There's a lot of comments to read through here so I don't know if this was suggested, but what about making back (and forward?) dash mapped to block+left/right? But probably keep the double-tap for forward dash as well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-39281868937586670272019-04-25T14:44:13.367-03:002019-04-25T14:44:13.367-03:00Fixed it.Fixed it.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-47027731797909126572019-04-25T14:43:21.588-03:002019-04-25T14:43:21.588-03:00Normally, but not in this game. The goal of this g...Normally, but not in this game. The goal of this game is quick updates per week, and will include various outfits over time. This means that for every action I add, the amount I have to animate per outfit increases.<br /><br />So while normally I would just do as many complex animations as I want, in this game I have to be fairly economic. Ideally the attack animation should work for every weapon, and be differentiated via code or single frames at most.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-12365555226321388652019-04-25T06:32:19.236-03:002019-04-25T06:32:19.236-03:00Is that really a bug though, or can we just call i...Is that really a bug though, or can we just call it Moonwalking?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-28207413651113909342019-04-25T06:31:13.187-03:002019-04-25T06:31:13.187-03:00Oh, I didn't notice that. That's fine, to...Oh, I didn't notice that. That's fine, too. And I do like a good "Perfect Guard' system.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-79093450594107200662019-04-25T03:20:53.295-03:002019-04-25T03:20:53.295-03:00Concerning the attacking system...
Do you think so...Concerning the attacking system...<br />Do you think some weapons should just have one form of attack over the other? <br />Like... It'd make more sense to constantly be slashing with a dagger than swinging it overhead, and the same with something like an axe being swung overhead instead of being swung back and forth.<br /><br />Don't mind me though, I'm just mind-dumping ideas. Thank you for the testing playground~!Yogozinhttps://www.blogger.com/profile/14748130909073755511noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-16688934610231289212019-04-25T02:10:17.678-03:002019-04-25T02:10:17.678-03:00Ugh can edit Anonymous comments sorry. So also if ...Ugh can edit Anonymous comments sorry. So also if you hold left, then hold right, then release right you will keep running right even with left held down. and sure your aware but you can back dash in air to float, then leave the area and get to some sort of test area.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-68874962403736098162019-04-25T02:03:32.380-03:002019-04-25T02:03:32.380-03:00You moonwalk if you hold left, then click right, w...You moonwalk if you hold left, then click right, while still holding left.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-54150539821480675972019-04-25T00:03:27.578-03:002019-04-25T00:03:27.578-03:00Backstep will have a slight delay before it can be...Backstep will have a slight delay before it can be used again. That, and backstepping/ dashing may come with a stamina (that you have per day) cost. Not sure yet though.<br /><br />The nudge is from sub pixel movement. If you hit F5 a few times (increases the resolution beyond the 1:1 size) you can see what's actually happening during the back step. Basically it's that extra 0.001 speed kicking in before it fizzles out.<br />Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-38471770035556515642019-04-24T23:26:00.515-03:002019-04-24T23:26:00.515-03:00Perhaps you could change the speed and power of th...Perhaps you could change the speed and power of the swing by holding down the key to give it that variation of attack? Then you could have more enemy variety to deal with thatShaeliserothhttps://www.blogger.com/profile/06295969151352373079noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-23590312030320052692019-04-24T22:42:34.841-03:002019-04-24T22:42:34.841-03:00Reverse aerial backsteps are the fastest form of l...Reverse aerial backsteps are the fastest form of locomotion, so people are going to be hop-sliding through your game if they're any good at it. Don't know if you should care personally, but it's nice when the fastest form of transport requires the least technical skill otherwise, out of habit, I grind out movement techniques and blitz the game. <br /><br />Another quirk I noticed, it's fun to do reverse fairs, attacking locking facing is neat, this caused me to input ->, attack, jump, <- rapidly to retreat across the stage. Comes out as just rolling your fingers across the inputs.<br /><br />The way momentum works in your game is deeply satisfying, good balance of sliding and control creates that satisfying, sticky-yet-pliant movement. <br /><br />I was comparing the backstep from maximum height to the backstep from minimum height and I discovered an interesting moment at the very end of the max height backstep. After you land and come to a complete stop, there's a brief pause, then you move one more pixel. This final nudge isn't present in low aerial backsteps.<br /><br />You CAN attack somewhat faster by inputting ^(gaurd) after issuing an attack, but as this keeps you immobile and grounded and the speed gained is extremely minimal, this hardly seems worth it. My opinion is that it's safe to ignore. It's just cancelling a few frames of backswing anyway, if you want to fix it anyway you could just forbid some inputs during said backswing but, eh? shrug? <br /><br />Visually I really like the parallax and colors. The visual similarity to Eroico isn't a problem for me, though I think your work on sci-fi is more inspired. To aid immersion in this game, might I recommend some kind of foreground layer to break up the monotonous bottom 1/6th of the screen? Any kind of foliage passing by there could provide the illusion that we're looking in on the character's adventures in the grove, or what have you. I think it might make it more exciting, interesting, immersive, and thus sexier. Your taste takes priority though, obviously, I'm just trying to find ways to contribute.<br /><br />I really enjoyed this little test, thank you so much for sharing. You're my favorite h-game developer despite all of the years I've spent on titles both foreign and domestic. Please just do whatever you'd like with your game. =DCrucifoxhttps://www.blogger.com/profile/05841201751514729945noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-43895265782914430402019-04-24T13:43:58.820-03:002019-04-24T13:43:58.820-03:00If I used this swing animation, there would only b...If I used this swing animation, there would only be one swing. <br />The game would either have multiple swings and no focus on weak/strong hitboxes, or it would have one swing and have weak/strong hitboxes.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-86991972162796310672019-04-24T13:43:01.144-03:002019-04-24T13:43:01.144-03:00I agree that dash without a direction might work f...I agree that dash without a direction might work for backdash.<br /><br />I initially had down as block. I forget why I changed it. I think it just felt more normal to back-dash with down, whereas up for guard felt okay.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-42600196440170712182019-04-24T13:41:07.264-03:002019-04-24T13:41:07.264-03:00I suppose I could make it so down without a direct...I suppose I could make it so down without a direction back dashes, and with a direction it forward dashes.<br /><br />Attacks are already slightly sped up by guarding, but I'm not sure how I want to deal with it yet since I also want perfect guarding/parrying. I'll have to think about it.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-88933450352709107002019-04-24T13:39:00.665-03:002019-04-24T13:39:00.665-03:00More fun with fast swing: That's definitely no...More fun with fast swing: That's definitely not true in all situations. Dark Souls would not be the same game without slow attacks. In the case of this game, different weapons would have different speeds, and the speed seen in the control test would be the medium swing speed.<br /><br />Yeah, it's possible backstep may not be needed.<br /><br />While the dash may be faster with level ups, I don't want the default speed to be too fast as it results in jumping over everything. Faster dash means faster enemies or more severe limitations in terms of using it. Will see how it feels making it so you can stop by releasing.<br /><br />Bug: Thanks, will fix it.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-47807452318095484402019-04-24T12:08:04.781-03:002019-04-24T12:08:04.781-03:00I'm your fan.
Suggestion:
The attack motion i...I'm your fan.<br /><br />Suggestion:<br />The attack motion is long and the attack judgment is slow.<br />As an action game, it is more fun to have an attack judgment immediately after pressing the button.<br />Personally, I like to play more than one quick attack like a double attack.<br /><br />I think I do not need to backstep. Because you can respond with a dash in the backward direction.<br /><br />The speed of the dash is a bit slow.<br />I also want to continue dashing while pressing the arrow key and stop it at the moment you release the arrow key.<br /><br />bug:<br />If you hold down the left key and press the right key, you will walk to the left with the motion to walk to the right.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-59794237678496392042019-04-24T04:27:56.646-03:002019-04-24T04:27:56.646-03:00I like the control scheme as it stands. If you re...I like the control scheme as it stands. If you really want there to be a forward-dash, I would put it on Up + Direction, like you had in Kurovadis. I know that game also had Down + Direction, but if you map the back-dash and front-dash to the same button, there's the chance of the game misreading the player's input and leading to frustration. It would also be more obnoxious to program.<br /><br />I would kind of like the idea of a guard-cancel mechanic, where you can check your swing by guarding. Of course, this mechanic could potentially be exploited and would require additional coding, but it might be worth a thought if you're looking for suggestions on game mechanics.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-59240501691956496312019-04-24T02:56:29.939-03:002019-04-24T02:56:29.939-03:00I think down without direction should be used for ...I think down without direction should be used for backdashing (as it's mostly a defensive tool and you'll likely already be facing an enemy), and direction + down for a forward dash, in either direction.<br /><br />Alternatively, I feel like down might be a good buttong to put the block on, and instead map the dash to the 'a' key or up key.ArKainnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-60359828161360000012019-04-24T02:38:58.295-03:002019-04-24T02:38:58.295-03:00this is good so far. movement is good and i like t...this is good so far. movement is good and i like that down key is the dodge and the up is the guard. i guess there will be upgrading/leveling up in the game for more attack swings. so far good keep up the good work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-15678698735345678412019-04-24T00:40:10.216-03:002019-04-24T00:40:10.216-03:00Currently I changed it so that it goes back, but a...Currently I changed it so that it goes back, but also makes you go down quickly. That way you can have unique patters that require you to jump over something, but then get to the ground as quickly as possible.Kyrieruhttps://www.blogger.com/profile/17876819587515800795noreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-7461680107868619252019-04-24T00:39:44.493-03:002019-04-24T00:39:44.493-03:00Wait, I don't think that's how quotations ...Wait, I don't think that's how quotations work...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7150748600895135243.post-10591811584561294612019-04-24T00:38:37.377-03:002019-04-24T00:38:37.377-03:00The things I miss out on when my phone's turne...The things I miss out on when my phone's turned off. "Untrue." "Eventually your hand will get tired", best quote in my opinion.Anonymousnoreply@blogger.com